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Придбаний Animating Female Characters Using the Spine Tool (Seyoung Jeong)

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Тип покупки: Складчина
Ціна: 14000 ГРН
Учасників: 0 з 40
Організатор: Квітка Квітка
Статус: Збір коштів
Внесок: 364 ГРН
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Gadzhi

Модератор
Class Details
  • Now Available
  • Basic
  • Total 29 videos, 20 Hours 42 Minutes
  • Korean
  • English, Traditional Chinese [Auto], Spanish [Auto]
  • Class materials included

Bring Characters To Life Using the Spine Tool
This 2D game animation technology is ideal for portraying attractive female characters and has become a popular industry standard.

Seyoung Jeong, a seasoned 2D animator with 12 years of experience using Spine, shares tips and tactics for producing realistic female figures with the popular tool.

Learn how to use Spine, the top 2D animation program, to create charming animations, breast morphing, and action scenes for female characters.

Seyoung Jeong's experience-based program will help you build a portfolio for a job as an animator specializing in subculture games, with a focus on moving and beautiful female characters.


Why Take This Class?
You'll be able to quickly apply your knowledge to portrait animation projects! A very effective process for corporate cooperation and independent work.

Looking for something that goes beyond a basic Spine tool function tutorial? Do you want to understand practical applications that you can immediately use to game projects?

This course covers all stages of Spine work, starting with segmenting illustrations for 2D animation and ending with ornamental effects.

Seyoung Jeong, a seasoned 2D animator with experience working with top game companies including Logiware, BigBall, Nexciting, and freelancing projects, discusses a very efficient workflow.

This course covers everything you need to build trendy, gorgeous female figures with Spine. It also includes a practical process for rapid project implementation.

Curriculum

In-Depth Look
SECTION 01. Concept and Basic Functions of Spine

01. Spine Definitions and Menu Descriptions

  1. Instructor introduction
  2. Class introduction and objectives
  3. Spine definitions and installation
  4. Spine settings and menu explanation

02. Image Editing and Conversion

  1. How to segment images
  2. Converting files from Photoshop to Spine

03. Bone Settings and Animation

  1. Bones, slots, and attachments
  2. How to attach bones to images
  3. Making animations

SECTION 02. Segmenting Illustrations


04. Segmenting Illustrations - Face

  1. Segmenting hair
  2. Segmenting eyes

05. Segmenting Illustrations - Body

  1. Explaining body part segmentation
  2. How to enhance hidden parts

06. Segmenting Illustrations - Weapon

  1. Segmenting the launcher
  2. Explaining gimmicks
  3. Converting to Spine

SECTION 03. Setting Up Illustrations


07. Basic Bone Settings Preparation

  1. Explaining the tree view setup
  2. Planting basic skeletons

08. Face Settings and Weights

  1. Explaining the edit mesh function
  2. Explaining the weight function
  3. Eye settings

09. Hair Settings

  1. Hair settings
  2. Points to note when setting weights

10. Body Settings

  1. Arm and leg joint settings
  2. Body weight settings
  3. Shoulder movement settings
  4. Clothing settings


11. Upper body effect settings

  1. Weight settings according to upper body movement
  2. Utilizing the double structure of bones
  3. Explaining the blending function


12. Weapon Settings

  1. Bone settings according to launcher gimmicks
  2. Explaining blending function 2

SECTION 04. 2.5D Settings


13. Basics of 2.5D Settings

  1. Basic principles of 2.5D
  2. Explaining transform constraints


14. 2.5D Settings 2 - Face

  1. 2.5D settings for the face
  2. Using weight for face settings
  3. Setting shortcuts for bones

15. 2.5D Settings 3 - Body

  1. 2.5D settings for the body


16. 2.5D Settings - Weapons

  1. 2.5D settings for the launcher
  2. Utilizing IK constraints

SECTION 05. Portrait Animation - Idle

17. Explaining Animation UI

  1. Detailed explanation of the animation menu
  2. Menu window configurations for work


18. Pretty Female Character Idle Animation 1 - Setting the Basic Motions

  1. Setting the basics of idle animation
  2. Creating three-dimensionality using 2.5D settings
  3. Utilizing offsets


19. Pretty Female Character Idle Animation 2 - Offsets and Effects

  1. Natural movement of hair and clothing
  2. Utilizing color values of effects
  3. Using graphs


20. Pretty Female Character Idle Animation 3 - Transforming the Launcher

  1. Creating an opening gimmick for the launcher

21. Pretty Female Character Idle Animation 4 - Adding Points to Idle

  1. Pasting the transformed launcher
  2. Adding points using ears and tails
  3. Finishing the idle animation

SECTION 06. Portrait Animation - Creating Cute Motions that Highlight the Drawing's Features

22. Feature-Highlighted Animation 1 - Conceptualizing

  1. Conceptualizing animation
  2. Setting key motions

23. Feature-Highlighted Animation 2 - Giving Your Character Life

  1. Finalizing details
  2. Adding liveliness with facial expressions


24. Feature-Highlighted Animation 3 - Hair and Clothing

  1. Hair and clothing movement according to motion
  2. Setting the timing of swaying
  3. Using offset effects for natural swaying

25. Feature-Highlighted Animation 4 - Weapons and Effects

  1. Breast morphing
  2. Launcher transformation animation
  3. Finishing effects

SECTION 07. Pretty Female Portrait Animation - Action Animation


26. Action Animation 1 - Conceptualizing

  1. Conceptualizing animation
  2. Setting key motions
  3. Setting timings

27. Action Animation 2 - Effects 1

  1. Adding launcher firing effects
  2. Utilizing the tint function of effects
  3. Applying effects to the body

28. Action Animation 3 - Finalizing

  1. Finalizing hair and clothing

SECTION 08. Finishing touches


29. Other Functions of Spine

  1. Path and skin
  2. Bounding box and clipping

291 $

https://coloso.global/en/products/2dcharacteranimator-jeongseyoung-us
 
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