Class Details
Bring Characters To Life Using the Spine Tool
This 2D game animation technology is ideal for portraying attractive female characters and has become a popular industry standard.
Seyoung Jeong, a seasoned 2D animator with 12 years of experience using Spine, shares tips and tactics for producing realistic female figures with the popular tool.
Learn how to use Spine, the top 2D animation program, to create charming animations, breast morphing, and action scenes for female characters.
Seyoung Jeong's experience-based program will help you build a portfolio for a job as an animator specializing in subculture games, with a focus on moving and beautiful female characters.
Why Take This Class?
You'll be able to quickly apply your knowledge to portrait animation projects! A very effective process for corporate cooperation and independent work.
Looking for something that goes beyond a basic Spine tool function tutorial? Do you want to understand practical applications that you can immediately use to game projects?
This course covers all stages of Spine work, starting with segmenting illustrations for 2D animation and ending with ornamental effects.
Seyoung Jeong, a seasoned 2D animator with experience working with top game companies including Logiware, BigBall, Nexciting, and freelancing projects, discusses a very efficient workflow.
This course covers everything you need to build trendy, gorgeous female figures with Spine. It also includes a practical process for rapid project implementation.
Curriculum
In-Depth Look
SECTION 01. Concept and Basic Functions of Spine
01. Spine Definitions and Menu Descriptions
02. Image Editing and Conversion
03. Bone Settings and Animation
SECTION 02. Segmenting Illustrations
04. Segmenting Illustrations - Face
05. Segmenting Illustrations - Body
06. Segmenting Illustrations - Weapon
SECTION 03. Setting Up Illustrations
07. Basic Bone Settings Preparation
08. Face Settings and Weights
09. Hair Settings
10. Body Settings
11. Upper body effect settings
12. Weapon Settings
SECTION 04. 2.5D Settings
13. Basics of 2.5D Settings
14. 2.5D Settings 2 - Face
15. 2.5D Settings 3 - Body
16. 2.5D Settings - Weapons
SECTION 05. Portrait Animation - Idle
17. Explaining Animation UI
18. Pretty Female Character Idle Animation 1 - Setting the Basic Motions
19. Pretty Female Character Idle Animation 2 - Offsets and Effects
20. Pretty Female Character Idle Animation 3 - Transforming the Launcher
21. Pretty Female Character Idle Animation 4 - Adding Points to Idle
SECTION 06. Portrait Animation - Creating Cute Motions that Highlight the Drawing's Features
22. Feature-Highlighted Animation 1 - Conceptualizing
23. Feature-Highlighted Animation 2 - Giving Your Character Life
24. Feature-Highlighted Animation 3 - Hair and Clothing
25. Feature-Highlighted Animation 4 - Weapons and Effects
SECTION 07. Pretty Female Portrait Animation - Action Animation
26. Action Animation 1 - Conceptualizing
27. Action Animation 2 - Effects 1
28. Action Animation 3 - Finalizing
SECTION 08. Finishing touches
29. Other Functions of Spine
291 $
- Now Available
- Basic
- Total 29 videos, 20 Hours 42 Minutes
- Korean
- English, Traditional Chinese [Auto], Spanish [Auto]
- Class materials included
Bring Characters To Life Using the Spine Tool
This 2D game animation technology is ideal for portraying attractive female characters and has become a popular industry standard.
Seyoung Jeong, a seasoned 2D animator with 12 years of experience using Spine, shares tips and tactics for producing realistic female figures with the popular tool.
Learn how to use Spine, the top 2D animation program, to create charming animations, breast morphing, and action scenes for female characters.
Seyoung Jeong's experience-based program will help you build a portfolio for a job as an animator specializing in subculture games, with a focus on moving and beautiful female characters.
Why Take This Class?
You'll be able to quickly apply your knowledge to portrait animation projects! A very effective process for corporate cooperation and independent work.
Looking for something that goes beyond a basic Spine tool function tutorial? Do you want to understand practical applications that you can immediately use to game projects?
This course covers all stages of Spine work, starting with segmenting illustrations for 2D animation and ending with ornamental effects.
Seyoung Jeong, a seasoned 2D animator with experience working with top game companies including Logiware, BigBall, Nexciting, and freelancing projects, discusses a very efficient workflow.
This course covers everything you need to build trendy, gorgeous female figures with Spine. It also includes a practical process for rapid project implementation.
Curriculum
In-Depth Look
SECTION 01. Concept and Basic Functions of Spine
01. Spine Definitions and Menu Descriptions
- Instructor introduction
- Class introduction and objectives
- Spine definitions and installation
- Spine settings and menu explanation
02. Image Editing and Conversion
- How to segment images
- Converting files from Photoshop to Spine
03. Bone Settings and Animation
- Bones, slots, and attachments
- How to attach bones to images
- Making animations
SECTION 02. Segmenting Illustrations
04. Segmenting Illustrations - Face
- Segmenting hair
- Segmenting eyes
05. Segmenting Illustrations - Body
- Explaining body part segmentation
- How to enhance hidden parts
06. Segmenting Illustrations - Weapon
- Segmenting the launcher
- Explaining gimmicks
- Converting to Spine
SECTION 03. Setting Up Illustrations
07. Basic Bone Settings Preparation
- Explaining the tree view setup
- Planting basic skeletons
08. Face Settings and Weights
- Explaining the edit mesh function
- Explaining the weight function
- Eye settings
09. Hair Settings
- Hair settings
- Points to note when setting weights
10. Body Settings
- Arm and leg joint settings
- Body weight settings
- Shoulder movement settings
- Clothing settings
11. Upper body effect settings
- Weight settings according to upper body movement
- Utilizing the double structure of bones
- Explaining the blending function
12. Weapon Settings
- Bone settings according to launcher gimmicks
- Explaining blending function 2
SECTION 04. 2.5D Settings
13. Basics of 2.5D Settings
- Basic principles of 2.5D
- Explaining transform constraints
14. 2.5D Settings 2 - Face
- 2.5D settings for the face
- Using weight for face settings
- Setting shortcuts for bones
15. 2.5D Settings 3 - Body
- 2.5D settings for the body
16. 2.5D Settings - Weapons
- 2.5D settings for the launcher
- Utilizing IK constraints
SECTION 05. Portrait Animation - Idle
17. Explaining Animation UI
- Detailed explanation of the animation menu
- Menu window configurations for work
18. Pretty Female Character Idle Animation 1 - Setting the Basic Motions
- Setting the basics of idle animation
- Creating three-dimensionality using 2.5D settings
- Utilizing offsets
19. Pretty Female Character Idle Animation 2 - Offsets and Effects
- Natural movement of hair and clothing
- Utilizing color values of effects
- Using graphs
20. Pretty Female Character Idle Animation 3 - Transforming the Launcher
- Creating an opening gimmick for the launcher
21. Pretty Female Character Idle Animation 4 - Adding Points to Idle
- Pasting the transformed launcher
- Adding points using ears and tails
- Finishing the idle animation
SECTION 06. Portrait Animation - Creating Cute Motions that Highlight the Drawing's Features
22. Feature-Highlighted Animation 1 - Conceptualizing
- Conceptualizing animation
- Setting key motions
23. Feature-Highlighted Animation 2 - Giving Your Character Life
- Finalizing details
- Adding liveliness with facial expressions
24. Feature-Highlighted Animation 3 - Hair and Clothing
- Hair and clothing movement according to motion
- Setting the timing of swaying
- Using offset effects for natural swaying
25. Feature-Highlighted Animation 4 - Weapons and Effects
- Breast morphing
- Launcher transformation animation
- Finishing effects
SECTION 07. Pretty Female Portrait Animation - Action Animation
26. Action Animation 1 - Conceptualizing
- Conceptualizing animation
- Setting key motions
- Setting timings
27. Action Animation 2 - Effects 1
- Adding launcher firing effects
- Utilizing the tint function of effects
- Applying effects to the body
28. Action Animation 3 - Finalizing
- Finalizing hair and clothing
SECTION 08. Finishing touches
29. Other Functions of Spine
- Path and skin
- Bounding box and clipping
291 $
https://coloso.global/en/products/2dcharacteranimator-jeongseyoung-us