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Придбаний Spine 2D: From Sketch to Living Characters (Vrihedd)

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Тип покупки: Складчина
Ціна: 10000 ГРН
Учасників: 0 з 25
Організатор: Відсутній
Статус: Набір учасників
Внесок: 416 ГРН
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Gadzhi

Модератор
2D Animator, Vrihedd

Class Details

  • Now Available
  • Basic~Advanced
  • Total 44 videos, 30Hours 52Minutes
  • English
  • English [Auto], Traditional Chinese [Auto]
  • Class materials included

Spine 2D Animation Mastery: One Course to Level Up Everything
If you've ever dreamed of bringing your illustrations to life, this is the perfect course to make it happen. Skilled Spine 2D animator Vrihedd has designed this class to help you turn your 2D artwork into expressive, animated characters. You’ll learn everything you need to fully harness the power of Spine 2D — starting with how to create animation-friendly illustrations, and progressing step by step through rigging and animation techniques. By the end of the course, you’ll be able to create polished 2D animations filled with personality and charm, ready for games or any creative project.

It can be challenging for beginners to take the next step without proper guidance. This course is designed to help you level up simply by following along. After creating simple animation models, Vrihedd will walk you through more advanced techniques to develop complex and polished animations. You'll learn to apply various VFX, explore 2.5D rigging techniques, and understand the correct methods for exporting your animation to any platform you need. This class also serves as a valuable opportunity for experienced students to revisit and refine their previous work. If you're aiming to build a strong, professional portfolio that truly stands out, this course is the one for you.


26 Class Exercises
Painting for the Animation

  • Drawing Thumbnails
  • Drawing Sketches
  • Shading
  • Coloring
  • Cut-Out
  • Organizing Layers and Naming

Spine 2D: Beginner Level

  • Creating Meshes for Simple Character
  • Creating Skeleton for Simple Character
  • Rigging Simple Character
  • Bouncing Ball Practice
  • Animating Idle Animation for Simple Character
  • Animating Action Animation for Simple Character

Spine 2D: Advanced Level 1

  • Creating Meshes for Complex Character
  • Creating Skeleton for Complex Character
  • Creating Bones for Facial Controls
  • Creating Bones for Details
  • Rigging Body
  • Rigging Facial Controllers

Spine 2D: Advanced Level 2 + VFX

  • Rigging Details
  • Rigging for 2.5D Effect
  • Animating Idle Animation for Illustration
  • Animating Action Animation for Illustration
  • Rigging and Animating VFX Assets

Post Production & Tips

  • Preparing Animation Layers for Export
  • Composing in After Effects. Adding Simple Effects
  • Samples and Explanation for Tips

Final Product

1 Final Spine 2D Animation


Class Highlights
A Limitless All-In-One Class

Whether you're a beginner eager to learn from the ground up or an experienced animator looking to refine your skills, this class is designed for anyone passionate about creating animated characters. From brainstorming ideas and building strong compositions to painting your characters and bringing them to life through rigging and animation, you’ll be guided through every step of the process. With plenty of hands-on practices and exercises, you’ll gain the confidence and skills needed to create on your own.

Mastering the Program: Spine 2D
Having a clear understanding of the tools you use is essential when bringing your project to life. In this course, you’ll learn how to harness the power of Spine 2D — a leading program for creating 2D animations. Explore industry-standard techniques, from mesh creation and rigging to animating idle and action loops for in-game use. With a solid grasp of the program and practical, hands-on skills, you’ll be able to bring any character to life.

Creating Animated Illustration
After understanding the basics and being able to create simple characters, this course will push you to create more complex characters by teaching you advanced-level animations. Animate facial expressions, add 2.5D effects, integrate VFX, and polish your final sequence in After Effects. Learn to export and enhance the final rendered video, making your characters into outstanding living illustrations. By the end of the course, you'll not only be equipped with technical skills but also the confidence to bring your creative vision to life in any professional setting.


Curriculum
In-Depth Look
**Class release dates and content are subject to change without prior notice.

  • Section 01 OT
    • 01. Orientation- Meet your instructor: portfolio, experience and story - What you will learn: Painting for animation; beginner level animation, advanced level animation - Required software and hardware


  • Section 02Overview of Full Pipeline

    • 02. How Does Spine Animation Work?- Explaining the logic of Spine-animation (Where is it common to be used for) - Planning animations for 2D games (Beginner Level) - Planning animated illustrations (Advanced Level)
    • 03. Stage 1: Making an Artwork- Overview of painting workflow: from idea to final artwork
    • 04. Stage 2: Rigging- Overview of rigging stage: the purpose of rigging
    • 05. Stage 3: Animation- Overview of animation stage: how to make meaningful movements


  • Section 03Painting for Animation

    • 06. Idea Hunting- Brainstorming, moodboards, collecting and organizing the references
    • 07. Thumbnails- Understanding what will work out for animation. - Searching for the best approach
    • 08. Sketching- Refining the idea, painting in greyscale, setting the lights
    • 09. Shading- Main painting process, planning the layers
    • 10. Coloring- Coloring using the Gradient Maps
    • 11. Cut-out- Cut-out and overpainting
    • 12. Organizing layers- Clean-up and organizing the layers


  • Section 04Spine 2D: Beginner Level

    • 13. Introduction into Spine 2D Interface- Introduction into Spine 2D basics, explaining the interface and working modes
    • 14. About Meshes- The meaning of meshes and how to make them optimized and efficient
    • 15. Stage 1: Importing Artwork and Creating Meshes- Creating meshes
    • 16. About Skeleton and Bones- Skeleton in terms of animation, how to make it functional
    • 17. Stage 2: Creating the Skeleton- Creating skeleton
    • 18. About Rigging- Relationship between meshes and bones - Weights painting
    • 19. Stage 3: Rigging- Making connections between meshes and bones
    • 20: Stage 4: Animation Theory- Universal rules of animations - How to make it believable and meaningful
    • 21. Stage 5: Making an Idle Animation- Creating the basic idle animation for the character
    • 22. Stage 6: Making an Action Animation- Creating dynamic action animation for the character

  • Section 05 Spine 2D: Advanced Level

    • 23. Stage 1: Importing Artwork and Creating Meshes- Creating more detailed meshes for illustrations
    • 24. Stage 2: Creating General Skeleton- Creating complex body skeleton
    • 25. Stage 3: Creating Bones for Face- Building facial controllers
    • 26. Stage 4: Creating Bones for Details- Creating bones for various details
    • 27. Stage 5: Rigging Body- Connecting meshes and bones of body
    • 28. Stage 6: Rigging Face- Connecting facial meshes and bones
    • 29. Stage 7: Rigging Details- Connecting meshes and bones for details
    • 30. About 2.5D Effect- About the logic behind 2.5D effect
    • 31. Stage 8: Rigging 2.5D Effect- Final touch of rigging: adding 2.5D effect
    • 32. Stage 9: Making an Idle Animation- Making natural and fluent idle animation for illustration
    • 33. Stage 10: Making an Action Animation- Adding natural action for illustration

  • Section 06Spine 2D: VFX

    • 34. About VFX in Spine- How VFX works in Spine.
    • 35. Working with Planned VFX Assets- Animating the prepared VFX assets
    • 36. Adding New VFX Assets- How to add and modify new VFX assets

  • Section 07Export and Post-Production

    • 37. Ways to Export Your Animation- Explaining different variants for exporting your animation from Spine 2D
    • 38. Preparing Your Animation for Export- Organizing and exporting your animation as video layers
    • 39. Importing into After Effects and Composing- Importing into AE and assembling composition - How to add simple effects
    • 40. Exporting the Final Product- Exporting the final video from AE (Ready to be uploaded to IG or TT) - Converting your video into .gif using Photoshop (Ready to be uploaded to Tumblr)

  • Section 08 Bonus
    • 41. Tips for Spine Rigging and Animation- Various useful tips on rigging and animation

  • Section 09 Outro
    • 42. Conclusion- The main purpose of Spine-animation (the opportunities)
    • 43. A Few Words About Portfolios- How does a good portfolio look like (from the hiring perspective)
    • 44. Career Advice for Beginner Artists- About the never ending process of education and growth

222 $

https://coloso.global/en/products/2danimator-vrihedd-us
 
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